#3720008 - 03/16/1206:41 AMRe: The Official Mass Effect 3 Thread - Part 2
[Re: Revan654]
KateP
Established Member
Registered: 08/14/08
Posts: 686
Loc: BC Canada
not sure about the ap hun
not happy about Gianna Parasini I was hoping and bioware promised that you could met her and maybe carry on the story and her possible romance after the kiss in me2
well maybe another cut made for dlc
btw how many people did the renagade on udina then I know there is also a paragon way of doing it but I after a bit of thinking shot his ass dead
not happy about Gianna Parasini I was hoping and bioware promised that you could met her and maybe carry on the story and her possible romance after the kiss in me2
well maybe another cut made for dlc
btw how many people did the renagade on udina then I know there is also a paragon way of doing it but I after a bit of thinking shot his ass dead
I only go Renegade on the Illusive Man, It seems more fitting (You also need 5,000 EMS if you want the Perfect Endings and you kill him yourself). I let Ashley kill Udina(Since she doesn't like politicians).
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Gianna was defiantly cut from the game, When BioWare cut the Dark Energy Ending. She could show up in DLC down the road. I was hoping we would see the return of Rana, Gianna & Shiala. I think Shiala & Gianna were also going to be Mini-Romances. In the end cut due to not having the time to develop them correctly.
#3720995 - 03/17/1201:41 AMRe: The Official Mass Effect 3 Thread - Part 2
[Re: Revan654]
Dribles
Superior
Registered: 01/30/05
Posts: 6726
Loc: Greendalia
Found this cool Tali fan art. Like it or not they put in allot more effort than BioWare did.
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#3721377 - 03/17/1211:20 AMRe: The Official Mass Effect 3 Thread - Part 2
[Re: KateP]
KateP
Established Member
Registered: 08/14/08
Posts: 686
Loc: BC Canada
bioware at last make a statment on the ending stuff
There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.
For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, to Penny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us.
Casey Hudson
note this part
Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival
can anyone explain which ending is inspiring or uplifing as I have not found that one yet so far its been doom the universe which ever way you go