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#3749808 - 04/06/12 06:07 PM Re: The Official Dragon Age 2 Thread [Re: Revan654]
Revan654 Offline
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Registered: 04/04/05
Posts: 7557
Quote:
BioWare said at PAX East today that it's taking fan feedback on the future of its Dragon Age series — and harsh criticisms of Dragon Age II — to heart. At the developer's first panel today, Dragon Age creative director Mike Laidlaw walked fans through some of the most frequently vocalized criticisms and suggestions, hinting at three key changes coming to the next entry: equipment for your followers, decisions that matter and no more reuse of levels.

Laidlaw couched his statements about the future of Dragon Age by saying that the topics under discussion were not official announcements.

"We're not making promises here, we're talking about ideas," he warned.

On the subject of equipment for followers in future Dragon Age games, Laidlaw illustrated how armor sets might look different on different classes of followers.

"Suppose, in your party, you have a Gray Warden. And suppose you had a Seeker," he said, showing a male Gray Warden and female Seeker. "And you had this thing: a suit of armor, a chest piece, and it had stats and stuff."

Laidlaw showed that armor set applied to the Warden, then to the Seeker, in concept art form. The armor looked slightly different on each, with "thematic" aesthetic differences applied so "they don't lose their identity in the process." Laidlaw then showed a slew of concept art, with various armor pieces from helmets to shoulder guards to bracers, then full sets, each applied to the two different classes.

He also teased the possibility that players might be able to fully customize armor pieces, applying color and types of material (cloth, leather, mail) to armor sets.

On the topic of "decisions that matter," Laidlaw said BioWare is looking to add more character agency ("My character has an active effect on his or her world, determined by my choices") and player agency ("I have control over my gameplay experience") to future Dragon Age games.

And player decisions that carry over from game to game could be given more attention, he said.

As for the oft-heard critique of Dragon Age II, that BioWare recycled dungeons and environments to an annoying degree, Laidlaw said it will stop reusing levels again and again and again.

"We're looking for variety, space and scope," Laidlaw said, showing concept art of huge open spaces (and at least one dark dungeon). He hinted that players will likely "go somewhere new, somewhere a little more… French" in the future.

All that said, all of it to a warm response from the hundreds of gathered Dragon Age fans, Laidlaw reiterated all of this would be "kind of cool, in theory" and that the developer wasn't ready to announce anything it wasn't comfortable showing.


-GT

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#3749820 - 04/06/12 06:14 PM Re: The Official Dragon Age 2 Thread [Re: Revan654]
Revan654 Offline
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Posts: 7557
Quote:
DA Panel: Interesting! Hints of players being able to choose the voice of their warden should he/she. In fact appear in DA:3 - hints folks!

DA Panel: If DA3 did in fact exist it would contain a level of depth that would encourage players to return, lvl, and explore. Mysterious!

DA Panel: voiced protagonist VS. silent protagonist - still leaning toward voiced protag, however the system is being tweaked right now.

DA Panel: Gaider states that the cast of DA3 (if it existed) would consist of old favorites and new faces as well. Hints again at Orlais.

DA Panel: Multiplayer not ruled out for the yet-to-be announced DA3. If it ever did exist it would resemble Baldur’s Gate and would be co-op

“and maybe you can customize armor, color, material…” Theoretically speaking of course.

“decisions that matter, character agency and player agency. Equipment for followers = yes.” suppose also you had a Seeker in your party…

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#3750709 - 04/07/12 06:29 AM Re: The Official Dragon Age 2 Thread [Re: Revan654]
Revan654 Offline
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Registered: 04/04/05
Posts: 7557
Quote:
Q1: Will we be able to talk more freely with followers? As in: Not just when they have a quest?

A1: Yes! Lots of interactions in DAII, but limited access. We will make sure you can have "fireside chats"...or hugs...when you want.

Q2: Voiced Main Character? Yes/No?

A2: Voiced. However, team's working on ways to improve clarity/predictability of wheel. More details to come, will want feedback on new bits

Q3, from Dawn of the Seeker Q&A: Will DotS have any info about Morrigan?

Q4: Nope, Morrigan's only for the games. Too personal for a fixed script. Can confirm there WILL be more of her story coming.

Q6: Will we see more class-specific stuff? Mage only storylines, etc.

A6: Yes. In general, more exclusive content based on how you play / choices you make on all fronts. Considering more story impact for specializations, for instance. (Blood Mage, especially.)

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#3762671 - 04/13/12 10:53 PM Re: The Official Dragon Age 2 Thread [Re: Revan654]
Revan654 Offline
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Registered: 04/04/05
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Quote:
There’s been a few questions about the Dragon Age presentation at PAX East this past weekend, specifically with regards to the plan for follower equipment. It might be kind of hard to see the slides in that video, so I thought a bit more detail might be called for… in addition to offering us a chance to get some feedback on this proposed system.
But first, as in Mike’s original presentation, a caveat: this is a work in progress. It shows our thinking on this particular topic, but should not be taken as a promise. The reason for that caution is there are a number of technical systems to work out before we can say this is even feasible. Still, it’s where we would like to head.
So what was Mike talking about? Let’s say you have two followers in your party, one a Grey Warden and one a Seeker. Their initial appearances are thus:


I then find a piece of plate armor, the “Sterling Breastplate”. Normal class restrictions apply, but in this case both followers are Warrior class and can wear this plate armor. I can place it in their chest slot… but now, instead of changing their entire appearance, it changes only a part. If I were to add that item to the Warden character, it might look like this:

See the difference? This piece of plate has a different result on each follower that can use it, but has a “look” that is specific to that piece of armor. So the Sterling Breastplate results in a silvery piece of chest armor on any given follower which stays silvery but doesn’t remove that follower’s visual identity. If we moved the same piece of armor to our Seeker, for instance, it would look like this:

Doing armies in “pieces” like this means we can expand the variations to other portions of the armor… so gauntlets, lower body, or shoulders. Like so:

With the armors in pieces, that means you can assemble them into a “look” that would have many variations… yet would still be individual to the follower. Take the example below: the complete “Sterling” armor, and yet it looks very different on the Grey Warden as opposed to the Seeker… but not so different as to be unidentifiable as that armor type.

You can see some of the effects we can produce with the combinations. Below is an example of another “look” that is possible, again slightly different on the Grey Warden as opposed to the Seeker:

Another couple of examples below (though these are unlikely to be from the same “set”), showing the different sort of looks we could achieve with the same characters:

We have more opportunities for variation when it comes to the color and material type of these individual pieces. Perhaps this is something we’ll even be able to offer to the player (in terms of customizing their own armor to their tastes), but whether that happens or not it’s still something we can set ourselves. Between the “look” of a particular armor piece, the color and the material we suddenly have a huge number of appearances possible for a given character… way more than we could achieve solely by replacing the character’s entire body model.
I’m sure this all brings a few questions to mind:
What’s wrong with the inventory system used in Dragon Age: Origins? Why not just use that?
There’s nothing wrong with that system per se. It was, however, a lot of resources that led to end results which weren’t ideal… namely that we had less appearances overall in addition to very little visual identityfor the followers. Morrigan was the only character in Origins who had a unique appearance, and one which was immediately lost the moment you put different armor on her. Other followers had little visual identity at all outside of their faces, and ended up looking like every other character who wore that armor. Again, that’s not terrible in and of itself (characters are defined by more than just their appearance, after all)—but we’d like to do better.
Did you do it “better” in DA2? If that was so great, why not just do it again?
We did like the visual direction for follower appearances in Dragon Age 2—but resource limitations meant that we couldn’t do the number of variations on those appearances as we would have liked. So you couldn’t change their armor at all, and that had a negative impact on player agency… as in the agency one feels by having control over their gameplay. It also meant you found a lot of armor that you simply couldn’t use at all, while this proposed system eliminates that problem. So, ultimately, it was good on one side and very bad on the other.
Isn’t this new system still incredibly expensive?
On a per-follower basis, there’s a certain investment in that we’d need to determine what the various pieces look like for that character. So, yes, it’s expensive in that sense. However, by breaking these looks down into “pieces” and having each piece systemically changeable in terms of its color and material we end up with way more variations overall. So it’s an investment that pays off in terms of both agency (you place equipment on a character and see a resulting change) and character identity. This is a good investment, in our books.
Why are you telling us this?
We’ve read the feedback on DA2, the bad as well as the good, and as we slowly move forward we intend to explain our intentions in more detail. This system is an example of something we’d like to change, and we’re showing it at a stage where we could still get feedback that would matter. If someone wishes to offer their thoughts about the system, or has questions regarding it, we’d be pleased to hear it.
Why aren’t you telling us about [insert other topic here]?
As Mark stated in his initial thread about discontinuing the production of new content for DAII, we’re committing to show-not-tell whenever possible. We’re certainly aware that people have questions about combat, follower interaction and more, but until we can actually demonstrate our direction we want to keep quiet about it.
-BioWare

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#3799840 - 05/05/12 04:54 PM Re: The Official Dragon Age 2 Thread [Re: Revan654]
Revan654 Offline
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Registered: 04/04/05
Posts: 7557
After Finishing Read Silent Grove Comic, I'll say this I'm glad I made Anora Queen of Ferelden. Theirs no way Alistair should be ruling anything.

Isabela also has a Nice Part in the comic. She bests the Antivan Prince and Kills him brutally.

We also meet Yavana(Antivan Witch of the Wilds), Which we eventually find out is Morrigan Sister.


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#3807412 - 05/09/12 05:02 PM Re: The Official Dragon Age 2 Thread [Re: Revan654]
Revan654 Offline
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Registered: 04/04/05
Posts: 7557

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#3810821 - 05/11/12 03:53 PM Re: The Official Dragon Age 2 Thread [Re: Revan654]
Revan654 Offline
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Registered: 04/04/05
Posts: 7557

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#3856901 - 06/10/12 04:08 PM Re: The Official Dragon Age 2 Thread [Re: Revan654]
Revan654 Offline
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Registered: 04/04/05
Posts: 7557





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#3871971 - 06/21/12 03:37 PM Re: The Official Dragon Age 2 Thread [Re: Revan654]
Revan654 Offline
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Registered: 04/04/05
Posts: 7557
Dragon Age II Leliana Codex Entry is still Glitched(1.04 Title Update) when using a Romanced Leliana Save from Origins/Awakening/Witch Hunt. Her Encounter with Hawke during Faith Quest is Plays out Correctly. She will still Say "She is Dear to my Hear".

Just Wish BioWare would Correct this.

Romanced in Origins:

Quote:
Leliana is a legendary adventuress in Thedas, a heroine of the Fifth Blight and reportedly the Hero of Ferelden's lover. Some stories say she yet remains at the Hero of Ferelden's side, but other tales from Val Royeaux say she'd been spotted in the company of Divine Justinia. Rumors within the Chantry claim the Divine has a plan of her own—one that involves Leliana as her personal agent—but few know what such a plan might entail. Given that Leliana is a master storyteller, it's not impossible that these rumors are of her own creation. The truth remains to be seen.
No-Romance in Origins(and the Codex Entry everyone Get's):

Quote:
Many stories have been told of Leliana; some say she fought alongside the Hero of Ferelden against the Blight prior to serving at the right hand of the Divine. Even that is hearsay-the only thing known for certain is that the bard is often seen at the Divine's side in Val Royeaux. This has caused no small degree of alarm in the Chantry's inner circle: Does the Divine have a plan of her own? What might Leliana's part be? The truth remains to be seen.



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