- Same Sex Romance/Marriage is Confirmed for Skyrim. - No word yet if cross species marriage is in Skyrim. - No word if their are Romance or Marriage Scenes. - Hasn't been confirmed or denied yet, If you can have children. - 360 will have Skyrim DLC exclusively for the first 30 Days.
• Free access to Prima's digital Skyrim map tool (a $15 value!). Featuring interactive, fully-searchable maps of Skyrim and all major locations so you can instantly find what you're looking for! • Hardcover collector's edition includes a gatefold map of Skyrim and bound-in ribbon bookmarks so you can always find your way through this massive tome! • 100% Complete! Walkthroughs of every story and side quest help guide you through the deep storyline; we cover all the choices that affect your game! Plus: labeled maps, combat training, character customization tips, and much more!
Skyrim will offer the option to play as a vampire via a communicable disease, just as in previous Elder Scrolls titles, Bethesda game director Todd Howard confirmed to G4. These aren't your little sister's vampires -- being a bloodsucker will completely transform how the game is played, and features progressive vampiric levels, damage taken from sunlight and the ability to feed on unsuspecting, sleeping victims.
No word yet on if sparkles will be a part of the Skyrim vampires' arsenal, but we'll make sure to tell Tiger Beat as soon as we find out.
I'm glad they kept the vampirism option for Skyrim, but I was hoping they'd change things up a bit. I think most people were hoping it wouldn't be exactly like it was in Oblivion. Guess we'll have to wait and see.
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Well dip me in chocolate and throw me to the lesbians! --- My Top 20 in no particular order: Lyndsy Fonseca - Eliza Dushku - Jessica Biel - Daniela Ruah - Emmanuelle Chriqui - Ashley Greene - Nadia Bjorlin - Scarlett Johansson - Ali Larter - Alison Haislip - Kristen Bell - Piper Perabo - Missy Peregrym - Kristin Kreuk - Nina Dobrev - Serinda Swan - Shantel VanSanten - Sarah Shahi - Rihanna - Minka Kelly
Content descriptors: Blood and Gore, Intense Violence, Sexual Themes, Use of Alcohol
Rating summary: This is a fantasy role-playing game in which players assume the role of Dovakin, a prophesied figure with the power to combat dragons in the fictional world of Skyrim. As players traverse through mountainous open-world environments, they complete missions and quests that impact the eventual fate of their character. Players use swords, bows and arrows, axes, and magic attacks (e.g., fireballs, ice shards) to kill various enemies (e.g., wolves, dragons, human bandits and soldiers). As players engage in melee-style combat, some sequences are highlighted by slow-motion effects, particularly for decapitations. Large blood-splatter effects also occur during combat, and some environments are stained with blood or body parts (e.g., heads impaled on spikes). Some sequences allow players to injure/kill nonadversary characters, including prisoners chained to a wall; they scream in pain amid splashes of blood or fire. As the game progresses, the dialogue and on-screen text contains references to sexual material (e.g., “. . . all the whores your heart, or any other organ, desires,” “She . . . raped the men as cruelly as Bal had ravished her,” and “Remember when you thought [he] was . . . intent on making you . . . into his personal sex slave?”). Alcohol such as wine, mead, and ale can be purchased and consumed by players' character throughout the game; and in one sequence, players can engage in a drinking contest with another character, which eventually results in slurred speech (e.g., “One more. No problemsh . . . Thash grape!”).
- ORCS: Beserker - REDGUARDS: Adrenaline Rush - WOOD ELF: Resist poison, resisit disease, command animals - NORD: Battlecry - KHAJIIT: Night-eye, claw attacks - IMPERIAL: Voice of the Emperor, find more coins when looting - HIGH ELF: Regenerate Magicka more quickly - DARK ELF: Ancestor’s Wrath (surround self in fire), resist fire - BRETON: Dragonskin (absorb spells), resist shock - ARGONIANS: Histskin (regenerate health quickly), resist disease, breathe underwater
Note on racial stats: Each race starts off with different stats.
-Argonians start with 25 in Lockpicking, 20 in Pickpocketing, Sneak, etc… -Orcs start with 25 in Heavy Armour, 20 in Enchanting, Smithing etc… Perk Trees
Speech - Buying and selling price 10% better (5 ranks) - 10% price buying from opposite sex - Invest in shops and increase available gold permanently in invested stores - Master Trader – every merchant in world gains 1000 gold for bartering - Buy and sell from any merchant regardless of what they normally buy and sell - Intimidation attempts twice as successful - Persuasion attempts more likely successful
Alchemy - Potions 20% stronger (5 ranks) - Potions for restore health, magicka or stamina are 25% more powerful (maybe ranked) - Poisons 25% more effective (maybe ranked) - Poisons last for twice as many hits - Two ingredients are gathered from plants - 50% resistance to all poisons - All negative effects removed from potions and all positive removed from poisons - 2 effects of an ingredient are revealed when testing it for the first time (instead of just one)
Illusion - Dual casting overcharges effect for more powerful spell - Cast Novice spells for 50% less magicka - Cast Apprentice spells for 50% less magicka - Cast Adept, Expert, Master etc spells for 50% less magicka (more levels this time around) - Spells work on higher level animals - Spells work on higher level people - All spellcasting (from ANY school) is done silently - Spells work on undead, daedra and automatons - Fear spells work on higher level enemies
Conjuration - Novice for 50% magicka etc (up to Master) - Dual casting overcharges –> greater spell effect - Bound weapons do more damage - Bound weapons cast Soul Trap on target - Bound weapons banish certain creatures - Reanimate undead with 100 more health - Summon 2 Atronachs or reanimated zombies - Summon Atronachs at twice the distance - Summoned Atronachs twice as strong
Destruction - More damage for each school (fire, frost and shock) – ranked - Novice for 50% magicka etc. - Shock damage chance to disintegrate targets if their health is under 10% - Frost damage chance to paralyse targets if health low - Fire damage chance to make low health enemies flee - Place runes 5x farther away
Restoration - Healing spells also restore stamina - Novice for 50% less magicka etc - Healing spells do 50% more healing - Recharging healing spells - More is recharged with each hit with healing spells (unclear) - Spells more effective against undead - Once a day chance to autocast 250HP restoration when health drops low - Magicka regenerates 25% faster
Alteration - Novice for 50% less etc - Alteration spells have greater duration (ranked) - Absorb 30% magicka that hits you
Enchanting - Enchants are 20% stronger (ranked) - Enchanted armour 25% stronger - “Soul gems provide extra magicka for recharging” – again, dodgy recording but that’s what I heard, even if it doesn’t make much sense - Death blows to creatures but not people trap souls for weapon recharge - Health, magicka and stamina enchants stronger - Extra effect on already-enchanted weapon can be applied - Shock, Frost and Fire enchants 25% stronger (individual perks for each element)
Heavy Armour - Increase armour rating 20% (5 ranks) - Unarmed attacks with heavy armour gauntlets – damage increased by gauntlets’ armour rating - Half fall damage if all in heavy armour - Heavy armour weighs nothing and doesn’t slow you at all - Additional 25% armour if in matching set - 25% armour bonus if all in heavy armour (not necessarily matching) - 50% less stagger if all in heavy armour - 10% damage reflected back to enemy if all in heavy armour
2-handed weapons - 2h weapons do 20% more damage (5 ranks) - Attacks with warhammers ignore 25% armour (ranked) - Attacks with battleaxes do extra bleeding damage (ranked) - Attacks with greatswords do extra critical damage (ranked) - Power attacks cost 25% less stamina - Standing power attacks do 25% bonus damage, chance to decapitate - Sprinting power attacks do double (critical) damage - Sideways power attacks hit all targets - Backwards power attacks have 25% chance of paralysis
Archery - Bows do 25% more damage - Zoom in - Zooming slows time - 10% crit chance - Move faster with drawn bow - Recover twice as many arrows from dead bodies - 50% chance of paralysing for few seconds - Draw bow 30% faster
Sneak - 20% harder to detect (ranked) - Sneak attacks do 6x damage with 1h weapons - Sneak attacks with bows do 3x damage - Sneak attacks with daggers do 15x damage (end perk on skill tree) - Noise from armour reduced 50% - No longer activate pressure plates - Sprinting while sneaking performs silent forward roll - Running does not affect detection chance - Crouching can make hostile enemies lose sight of you and search for a target