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dawurz
Familiar Face
Reged: Mon
Posts: 309
Loc: California, USA
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Interesting read at Eurogamer (that at 3 pages seemed too big to post here in its entirety) that covers a variety of topics: the future of Steam, digital distribution , gaming piracy, the PC as the platform of choice over consoles, games that wouldn't work on consoles, the amazing profits of WOW, ...
http://www.eurogamer.net/article.php?article_id=160866&page=1
here's page 1:
"When Valve summoned a handful of US and UK journalists to its Seattle headquarters at the end of last month, it promised to talk about the future of Steam, its digital distribution system. That it did, revealing the ambitious Steam Cloud service for remote storage of game data, and boasting that it would soon be making more money selling games digitally, all the while remaining untroubled by piracy.
Valve mastermind Gabe Newell and his cohorts had an ulterior motive for bringing reporters together, however, and unusually for an ulterior motive, it wasn't a wholly self-interested one. It was this: to evangelise the PC as the games platform of the future.
"This really should be done by a company like Intel or Microsoft, somebody who's a lot more central to the PC," says Newell, pointing out that companies like Blizzard, PopCap and GameTap would have just as much to say as Valve about how PC gaming is leading innovation in technology, business models, and community-building. But, notwithstanding Microsoft's occasional promotion of Games For Windows - an initiative Newell refrains from attacking directly, but exudes disdain for - that support has not been forthcoming.
Where console platforms have merciless and well-funded PR armies poised to combat any criticism, negative stories about the PC - mostly publishers, or developers like Crtyek, complaining of rampant piracy and flat sales - run unimpeded. Sales data that focuses solely on boxed copies sold at retail appear to back them up. Valve has had enough. "There's a perception problem," says Newell. "The stories that are getting written are not reflecting what is really going on."
Although all consoles now offer download services and support for indie game development, Audiosurf's creator believes his game could only have happened on PC.
You want figures? There are 260 million online PC gamers, a market that dwarfs the install base of any console platform, online or offline. Each year, 255 million new PCs are made; not all of them for gaming, it's true, but Newell argues that the enormous capital investment and economies of scale involved in this huge market ensure that PCs remain at the cutting edge of hardware development, and consoles their "stepchildren", in connectivity and graphics technology especially. Meanwhile, Valve's business development guru, Jason Holtman, notes that without the pressure of cyclical hardware cycles, PC gaming projects - he points to Steam as an example - can grow organically, over long periods of time, and with no ceiling whatsoever to their potential audiences.
More pertinent, perhaps, are the figures directly relating to games revenue that the retail charts - admittedly a stale procession of Sims expansions and under-performing console ports - don't pick up. "If you look into the future, there's an important transition that's about to happen, and it's going to happen on the PC first," says Newell.
Valve is continuing to produce its Team Fortress 2 promo videos because they continue to increase sales. With online distribution, there's no reason to stop promoting a game after launch.
At its heart, he explains, is a shift from viewing games as a physical product, to viewing them as a service - something that is also happening in other entertainment media. Digital distribution is part of that; more fluid and varied forms of game development, with games that change and engage their communities of players over time, are another; as is, naturally, the persistence and subscription (or otherwise) revenues of MMO games. None of this is reflected in the sales charts analysts, executives - and gamers - obsess over.
Valve sees 200 per cent growth in these alternative channels - not just Steam, but including the likes of cyber-cafes as well - versus less than 10 per cent in bricks-and-mortar shop sales. Steam has a 15 million-strong player-base with 1.25 million peak concurrent users, and 191 per cent annual growth; none too far off a console platform in itself. The PC casual games market, driven by the likes of PopCap, has gone from next to nothing to USD 1.5 billion dollar industry in under ten years, and has doubled in size in just three. Perhaps most surprisingly, Valve has found that digital distribution doesn't cannibalise retail sales - in fact, a free Day of Defeat weekend on Steam created more new retail sales than online ones."
-------------------- Fighting for peace is like screwing for virginity - George Carlin.
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tlhwraith
Veteran
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Loc: Florida
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The only problem I see with that assertion is that the difference between a "gaming" PC and a regular run-of-the-mill "email checker" PC is enormous. Until game developers develop more titles that run comfortably on the "Walmart special" machines that most people buy, they'll always be a weird dichotomy in the industry and gaming consoles will always have a market for those not willing to pay big bucks for a gaming PC.
What's worse, even the gaming machines tend to become obsolete very quickly when it comes to "high end" PC games that rival the consoles in terms of look and feel. I got frustrated with the fact that my 2 year old Alienware m7700 gaming laptop isn't able to play some of the newer titles coming out. Keep in mine, this laptop is a duel 3 gig main process processor, 2 gig memory, Nvidia GeForce video card, 17 inch beast of a laptop, so it isn't a lightweight even by modern standards. I bought the machine used for under $800.00, but retail my machine listed for closer to $2000.00. Not many people want to keep plopping down that kind of money to buy machines to keep up with newer game titles, and given how cheap PCs have become its almost absurd to expect the average user to upgrade their machines with new hardware to keep track (and if they own a laptop, upgrading may not even be an option!).
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dawurz
Familiar Face
Reged: Mon
Posts: 309
Loc: California, USA
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Quote:
The only problem I see with that assertion is that the difference between a "gaming" PC and a regular run-of-the-mill "email checker" PC is enormous. Until game developers develop more titles that run comfortably on the "Walmart special" machines that most people buy, they'll always be a weird dichotomy in the industry and gaming consoles will always have a market for those not willing to pay big bucks for a gaming PC.
I agree. It'll be interesting to see how the browser-based Quake Live and free-4-play Battlefield Heroes - neither of which seems particularly horsepower intensive, especially Quake Live - fare in the marketplace.
-------------------- Fighting for peace is like screwing for virginity - George Carlin.
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JT
Philogynist
Reged: Mon
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Loc: Rocking Kristen's Bell
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Consoles will rule forever. There are too many choices in PC's, most of which are not good for gaming. With consoles you are set to play and at a relatively lower cost. People love their home entertainment centers as well as easy to use gadgets.
And how did they come up with 260 million online gamers? It has to be a world figure of course, that's like the population of the entire US!
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GhostManX
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The problem is price. PC tech is advanced, but it changes too often and it gets too expensive. For the price of just the highest end graphics card, one could own an entire video game system, such as the PS3 or 360. PC games continually push the tech requirements to higher and higher levels, forcing PC gamers to continually shell out cash, which is fine...if you have the cash to do so. Even if a PC gamer were to use illegally downloaded games obtained for free, the constant upgrades in technology required every year to play the top end games at top end settings would far outweigh the costs of purchasing games for consoles.
I personally would love to be more of a PC gamer, but the costs are simply too high. I'm likely to enter the world of consoles soon: with the advent of the latest $50 price cut on the 360, my purchase of a 360 system will likely follow....
-------------------- The List
1. Kristin Kreuk
2. Jessica Alba
3. Laura Vandervoort
4. Yvonne Strahovski
5. Angelina Jolie
6. Rachel Bilson
7. Kristen Bell
8. Megan Fox
9. Hayden Panettiere
10. Emmy Rossum
11. Mila Kunis
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DD
Danica Fucker
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Posts: 27141
Loc: Danica Fucking
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Quote:
with the advent of the latest $50 price cut on the 360, my purchase of a 360 system will likely follow....
as will many trips to the post office to mail it back to Microsoft
-------------------- 1 Danica 2 Christina Aguilera 3 Avril Lavigne 4 Hilary Duff 5 Sasha Cohen
6 Olivia Munn 7 Amy Lee 8 Emma Watson 9 Hayden Panettiere 10 Jessica Simpson
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GhostManX
Veteran
Reged: Sat
Posts: 1386
Loc: Everywhere and nowhere
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Quote:
Quote:
with the advent of the latest $50 price cut on the 360, my purchase of a 360 system will likely follow....
as will many trips to the post office to mail it back to Microsoft
...which is why every time I find myself wanting to buy it, I always hesitate and stop myself....
-------------------- The List
1. Kristin Kreuk
2. Jessica Alba
3. Laura Vandervoort
4. Yvonne Strahovski
5. Angelina Jolie
6. Rachel Bilson
7. Kristen Bell
8. Megan Fox
9. Hayden Panettiere
10. Emmy Rossum
11. Mila Kunis
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JT
Philogynist
Reged: Mon
Posts: 36398
Loc: Rocking Kristen's Bell
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off topic, but get a PS3. It will likely last longer and support games that can't be handled on the 360 because of the bigger disc space of blu-ray. Microsoft dumped Xbox way too fast (PS2 is still selling well now) and there are too many faulty systems out there.
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matt90
Stranger
Reged: Tue
Posts: 5
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I think that console gaming will always co-exist with the PC because many people prefer console gaming to PC gaming. I used to play video games mostly on the PC before I moved over to the console because I was spending thousands of dollars on the PC.
The new xbox 360s are supposed to be built better and last longer. Whether this is true or not I am not sure. I have had a 360 since launch and I have had to send it back twice. I wanted to give up on the 360 but I just love the gaming along with the achievements. If it weren't for the achievements I would have moved full time to the 360.
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