dawurz
(Familiar Face)
Tue Jun 17 2008 02:59 PM
Study: 82% of consumers accept in-game ads

http://www.gamasutra.com/php-bin/news_index.php?story=19053

"Up to 82% of consumers feel games are just as enjoyable with integrated dynamic game ads as without, according to a research study conducted by Nelsen BASES and Nelsen Games on behalf of in-game advertising network IGA Worldwide. The study, “Consumers' Experience with In-Game Content & Brand Impact of In-Game Advertising Study,” found that in-game ads produce “a measured lift” in overall consumer awareness and opinion of the products advertised.

Surveying over 1,300 PC gaming participants with software embedded in sample game discs, Nielsen tested multiple variables with multiple brands across multiple games. The advertised brands included Taco Bell, Jeep, and Wrigley, and the games were provided by Electronic Arts and Activision. The firm believes that its research shows IGA’s in-game ads generate significant advertising value across key ad metrics.

The study also found that in-game ads provided an average 44% increase in post-game aided recall for brands and a 33% increase in positive brand association. Of the consumers who felt strongly about in-game ads, both positive and negative, over 70% felt more favorable toward the advertised brands. In addition, over 60% of the most opinionated consumers felt that the ads caught their attention, made the games more realistic, did not interrupt their experience, and promoted relevant products.

Said IGA Worldwide CEO Justin Townsend: “With young adults now spending on average 6 hours a week gaming, advertisers should be excited at how well their messages were embraced and the brands positively perceived. The consumer insights we've gleaned from this data will help drive the industry's first research-based in-game advertising measurement standards as well as strengthen IGA's position as an effective in-game ad network brands can trust to efficiently deliver their message to target audiences.”

Activision senior director Dave Anderson added: “This study offers proof that dynamic in-game advertising is an influential digital ad medium. Just as important to us is how users react to the ads. From the research it is clear that the overwhelming majority of consumers enjoyed the gaming experience just as much, if not more, with dynamic ads present. As game publishers, it is reassuring to know advertisers and consumers both stand to benefit from dynamic ads.”


haydaddict
(Worshiping Hayden)
Wed Jun 18 2008 06:04 AM
Re: Study: 82% of consumers accept in-game ads

When they say accept they mean they cant add Adblocks and have to live with them or that in order for a game as GTA to be reallistic,real ads must be in the game?

DD
(Danica's Daddy)
Wed Jun 18 2008 01:05 PM
Re: Study: 82% of consumers accept in-game ads

87% of statistics are made up.

WesMordine
(The Witness)
Wed Jun 18 2008 05:44 PM
Re: Study: 82% of consumers accept in-game ads

I dont care as long as the gaming experience isn´t broken by advertizing.

So, if there are no Coca-Cola ads aboard the Crysis mothership, I'm good.


GhostManX
(Veteran)
Wed Jun 18 2008 08:27 PM
Re: Study: 82% of consumers accept in-game ads

Quote:

87% of statistics are made up.


You beat me to it.

The point here is more the fact that it is just too easy to manipulate the way a study is run so that the results turn out the way you want them to. Therefore, unless I personally see how the study was run, stuff like this means nothing. [I have taken enough courses with regards to statistics and research studies to know the difference.]

And for the record, they bug me.


English
(Permanent Resident)
Thu Jun 19 2008 03:47 AM
Re: Study: 82% of consumers accept in-game ads

As long as the game don't stop at an exciting point to tell me about a coffee i won't drink i don't care.

WesMordine
(The Witness)
Thu Jun 19 2008 10:50 PM
Re: Study: 82% of consumers accept in-game ads

Quote:

87% of statistics are made up.




93% of internet forum readers will not believe in statistics they read online.

76.8% of them will reply making a "strong" case for the view opposite to said statistic.



AmTamFan1
(Veteran)
Sat Jun 21 2008 11:21 AM
Re: Study: 82% of consumers accept in-game ads

So the two biggest game companies looking at embedding ads are the ones running the study?

FWIW I think this shoudn't be dine in sports games if I were playing at Wrigley Field I want to see the actual billboards of Wrigley, not the Bubble Yum Fun Fun Park. It can enhance some games if integrated properly, Test Drive Unlimited felt rather bland, Apart from cars and dealerships, the island was one generic city blob. Some billboards, McDonalds, etc would have spiced it up some and made it look real. Not too much though, like that awful NFS:Whateverversionitwasatnight every block was a billboard in BRIGHT SHINING NEON.


H_Scudder
(Veronica Mars Rover)
Mon Jun 23 2008 01:48 AM
Re: Study: 82% of consumers accept in-game ads

Quote:

87% of statistics are made up.



Yeah, but that's only true 50% of the time.


bingobango
(Established Member)
Mon Jun 23 2008 02:50 PM
Re: Study: 82% of consumers accept in-game ads

I have no problem at all with ads as long as the aren't too intrusive. If they are billboards around a race track or a sports venue then having up to date ads in the game is actually pretty cool imo.

dawurz
(Familiar Face)
Wed Jun 25 2008 11:42 AM
Re: Study: 82% of consumers accept in-game ads

Quote:

I have no problem at all with ads as long as the aren't too intrusive. If they are billboards around a race track or a sports venue then having up to date ads in the game is actually pretty cool imo.




This is a good point regarding in-games ads: they simply wont work in some games.

Ads in WOW or Supreme Commander or even...BioShock? No Coke or swim accessory ads in BioShock 2 please!



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